The Sandbox is a community-driven platform where creators can monetize voxel ASSETS and gaming experiences on the blockchain. The Sandbox has been around for eight years as a virtual world where players can build, own, and monetize their own voxel gaming experiences.
A core part of the decentralized gaming world is the marketplace where players can buy or sell user-generated game items and virtual land as NFTs. However, the environmental concerns with the high volumes of NFT transactions have been a highly debated issue.
At Polygon, we’re always striving to provide the best user experience for Dapp users on Polygon, and the environment friendliness for NFT applications has been particularly important. With The Sandbox choosing Polygon as its scaling solution of choice, the user experience and environmental-friendliness of the metaverse will be greatly enhanced thanks to Polygon’s Proof of Stake (PoS) consensus.
So where does Polygon — with its Proof of Stake (PoS) consensus mechanism — rank in terms of its ecological footprint?
As per estimates, the biggest PoW blockchains can consume a yearly quota of anywhere between 35–140 TWh of electricity, with a continuous draw of anywhere between 3–15 GW of electricity.
By contrast, Polygon’s validators approximately consume 0.00079TWh of electricity yearly with an approximate continuous draw of 0.00009GW, orders of magnitude below the energy consumption by the major PoW blockchain networks.
With The Sandbox set to integrate Polygon for the VoxEdit NFT (nonfungible token) builder for building voxel game assets, the Marketplace for buying and selling assets, and the Game Maker tool, the speed and gas cost efficiency of Sandbox is going to massively improve.
The Sandbox’s play-to-earn model gives players true ownership of anything they collect in the game, and the Polygon integration makes trading, reselling, and transferring land and other assets a whole lot faster, cheaper, and environmentally friendly!
Source : blog.polygon